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20242026
most citedHunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

9 citations · 15 across the 21 of their papers we have counts for

collaborators

22 papers

cs.CV2026

Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing

Junliang Ye, Kenkun Liu, Guocun Wang +13

Recent advances in image generation have demonstrated the potential of unified multimodal models that integrate understanding, generation, and editing. However, unified 3D modeling…

math.NA2026

A High-Order Surface Finite Element Method Based on Intersections with Background Tetrahedral Meshes

Zibo Zhao, Zuoqiang Shi

This paper develops a high-order surface finite element method for elliptic equations posed on a smooth closed surface implicitly defined as the zero level set of a function in thr…

cs.CV2026

Beyond Global Latents: Chunk-Based Sparse Grid VAE for Scalable 3D Modeling

Kaiyi Zhang, Zhihao Liang, Haolin Liu +8

Sparse voxel grids preserve the spatial structure needed for detailed 3D reconstruction, but their memory still grows rapidly with resolution as active surface cells increase. We i…

cs.GR2026

PolyFlow: Continuous Topology Embedding Flow Matching for Artist-style Mesh Generation

Chunshi Wang, Haohan Weng, Junliang Ye +9

Autoregressive Transformers dominate high-quality mesh generation by producing artist-worthy topologies, yet their inherent sequential decoding induces substantial computational ov…

cs.CV2026

RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer

Jinhao You, Shuo Lyu, Zhuohang Lyu +5

Visual Geometry Grounded Transformer (VGGT) recovers dense 3D scene structure from multi-view images in one forward pass, but quadratic cross-frame attention limits its scalability…

cs.CV2026

RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space

Zhisheng Huang, Jiahao Chen, Cheng Lin +10

Sparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and inp…

cs.CV2026

HY3D-Bench: Generation of 3D Assets

Team Hunyuan3D, :, Bowen Zhang +22

While recent advances in neural representations and generative models have revolutionized 3D content creation, the field remains constrained by significant data processing bottlene…

cs.GR2025★ 2 cited

LATTICE: Democratize High-Fidelity 3D Generation at Scale

Zeqiang Lai, Yunfei Zhao, Zibo Zhao +5

We present LATTICE, a new framework for high-fidelity 3D asset generation that bridges the quality and scalability gap between 3D and 2D generative models. While 2D image synthesis…

cs.CV2025★ 1 cited

NaTex: Seamless Texture Generation as Latent Color Diffusion

Zeqiang Lai, Yunfei Zhao, Zibo Zhao +5

We present NaTex, a native texture generation framework that predicts texture color directly in 3D space. In contrast to previous approaches that rely on baking 2D multi-view image…

cs.CV2025★ 1 cited

Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets

Team Hunyuan3D, :, Bowen Zhang +17

Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning…

cs.CV2025

P3-SAM: Native 3D Part Segmentation

Changfeng Ma, Yang Li, Xinhao Yan +7

Segmenting 3D assets into their constituent parts is crucial for enhancing 3D understanding, facilitating model reuse, and supporting various applications such as part generation.…

cs.GR2025

X-Part: high fidelity and structure coherent shape decomposition

Xinhao Yan, Jiachen Xu, Yang Li +8

Generating 3D shapes at part level is pivotal for downstream applications such as mesh retopology, UV mapping, and 3D printing. However, existing part-based generation methods ofte…

cs.GR2025

Auto-Regressive Surface Cutting

Yang Li, Victor Cheung, Xinhai Liu +8

Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produ…

cs.CV2025★ 1 cited

Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details

Zeqiang Lai, Yunfei Zhao, Haolin Liu +23

In this report, we present Hunyuan3D 2.5, a robust suite of 3D diffusion models aimed at generating high-fidelity and detailed textured 3D assets. Hunyuan3D 2.5 follows two-stages…

cs.CV2025★ 1 cited

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…

math.NA2025

High-Order Quadrature for Implicitly Defined Surfaces and Regions

Zibo Zhao, Zuoqiang Shi

We propose a high-order quadrature method for integrating over curves, surfaces, and enclosed regions defined implicitly as zero level sets of smooth functions. The method combines…

cs.GR2025

FreeMesh: Boosting Mesh Generation with Coordinates Merging

Jian Liu, Haohan Weng, Biwen Lei +6

The next-coordinate prediction paradigm has emerged as the de facto standard in current auto-regressive mesh generation methods. Despite their effectiveness, there is no efficient…

cs.CV2025

Unleashing Vecset Diffusion Model for Fast Shape Generation

Zeqiang Lai, Yunfei Zhao, Zibo Zhao +10

3D shape generation has greatly flourished through the development of so-called "native" 3D diffusion, particularly through the Vecset Diffusion Model (VDM). While recent advanceme…

cs.CV2025

RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis

Yifei Feng, Mingxin Yang, Shuhui Yang +6

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significan…

cs.CV2025★ 9 cited

Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation

Zibo Zhao, Zeqiang Lai, Qingxiang Lin +71

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for generating high-resolution textured 3D assets. This system includes two foundation components: a large-sca…

cs.GR2024

Scaling Mesh Generation via Compressive Tokenization

Haohan Weng, Zibo Zhao, Biwen Lei +10

We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh…

cs.CV2024

FlexiTex: Enhancing Texture Generation via Visual Guidance

DaDong Jiang, Xianghui Yang, Zibo Zhao +7

Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models. However, abstract t…