5 citations · 8 across the 12 of their papers we have counts for
12 papers · 1 filter
Compos3D: Interactive Part-Based Composition for Creative Control in Generative 3D Models
Faraz Faruqi, Sean J. Liu, George Fitzmaurice +1
While generative AI has unlocked new opportunities for 3D content creation, current workflows often rely on multiple regenerations, which provides limited control and unpredictable…
Elemental Alchemist: A Generative Interface for Semantic Control of Particle Systems Across Dynamic Levels of Abstraction
Kyzyl Monteiro, Evan Atherton, George Fitzmaurice +1
Editing particle-system visual effects (VFX) is vital for digital storytelling, but achieving controllable, art-directable results remains challenging due to their multi-dimensiona…
AnimationDiff: A Visual Comparison Tool for Generated 3D Character Animations
Ludwig Sidenmark, Qian Zhou, George Fitzmaurice +1
Creating 3D character animations traditionally requires significant time and effort from the animator. Advancements in generative methods now enable easy creation of multiple chara…
Nanomentoring: Investigating How Quickly People Can Help People Learn Feature-Rich Software
Ian Drosos, Jo Vermeulen, George Fitzmaurice +1
People frequently use online forums to get help from experts to answer questions about feature-rich software. However, they may have to wait minutes, hours, or even days to receive…
PlayWrite: A Multimodal System for AI Supported Narrative Co-Authoring Through Play in XR
Esen K. Tütüncü, Qian Zhou, Frederik Brudy +2
Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We pre…
GroundLink: Exploring How Contextual Meeting Snippets Can Close Common Ground Gaps in Editing 3D Scenes for Virtual Production
Gun Woo, Park, Frederik Brudy +2
Virtual Production (VP) professionals often face challenges accessing tacit knowledge and creative intent, which are important in forming common ground with collaborators and in co…
PointAloud: An Interaction Suite for AI-Supported Pointer-Centric Think-Aloud Computing
Frederic Gmeiner, John Thompson, George Fitzmaurice +1
Think-Aloud Computing, a method for capturing users' verbalized thoughts during software tasks, allows eliciting rich contextual insights into evolving intentions, struggles, and d…
PrevizWhiz: Combining Rough 3D Scenes and 2D Video to Guide Generative Video Previsualization
Erzhen Hu, Frederik Brudy, David Ledo +2
In pre-production, filmmakers and 3D animation experts must rapidly prototype ideas to explore a film's possibilities before fullscale production, yet conventional approaches invol…
Protosampling: Enabling Free-Form Convergence of Sampling and Prototyping through Canvas-Driven Visual AI Generation
Alicia Guo, David Ledo, George Fitzmaurice +1
As an emergent process, creativity relies on explorations via sampling and prototyping for problem construction. These activities compile knowledge, provide a context enveloping th…
Augmenting speech transcripts of VR recordings with gaze, pointing, and visual context for multimodal coreference resolution
Riccardo Bovo, Frederik Brudy, George Fitzmaurice +1
Understanding transcripts of immersive multimodal conversations is challenging because speakers frequently rely on visual context and non-verbal cues, such as gestures and visual a…
FeedQUAC: Quick Unobtrusive AI-Generated Commentary
Tao Long, Kendra Wannamaker, Jo Vermeulen +2
Design thrives on feedback. However, gathering constant feedback throughout the design process can be labor-intensive and disruptive. We explore how AI can bridge this gap by provi…
Transformer-Based Interfaces for Mechanical Assembly Design: A Gear Train Case Study
Mohammadmehdi Ataei, Hyunmin Cheong, Jiwon Jun +3
Generative artificial intelligence (AI), particularly transformer-based models, presents new opportunities for automating and augmenting engineering design workflows. However, effe…