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cs.CV2026
PointSplat: Compact Gaussian Splatting via Human-Centric Prediction
Yujie Guo, Yudong Jin, Lingteng Qiu +7
Producing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity g…
cs.CV2026
JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction
Zihan Lou, Jinlong Fan, Sihan Ma +2
Reconstructing high-fidelity animatable 3D human avatars from monocular RGB videos remains challenging, particularly in unconstrained in-the-wild scenarios where camera parameters…
cs.CV2026
InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting
Jinlong Fan, Shanshan Zhao, Liang Zheng +3
Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled pho…