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cs.GR2026
AniGen: Unified Fields for Animatable 3D Asset Generation
Yi-Hua Huang, Zi-Xin Zou, Yuting He +6
Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation produc…
cs.GR2026
Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging
Jia-peng Zhang, Cheng-Feng Pu, Meng-Hao Guo +2
The rapid proliferation of generative 3D models has created a critical bottleneck in animation pipelines: rigging. Existing automated methods are fundamentally limited by their app…
cs.GR2025
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig
Jia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo +2
The rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that…