2 citations · 2 across the 1 of their papers we have counts for
3 papers
cs.HC2026★ 2 cited
VR Calm Plus: Coupling a Squeezable Tangible Interaction with Immersive VR for Stress Regulation
He Zhang, Xinyang Li, Xingyu Zhou +1
While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezin…
cs.HC2024
VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games
He Zhang, Xinyang Li, Yuanxi Sun +3
Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental h…
cs.HC2023
Decoding Fear: Exploring User Experiences in Virtual Reality Horror Games
He Zhang, Xinyang Li, Christine Qiu +1
This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically vali…