activity
20232026
most citedGSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

6 citations · 16 across the 19 of their papers we have counts for

collaborators

23 papers

cs.CV2026

AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction

Yingxiang Xu, Kerui Ren, Wenqi Guo +4

Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, ext…

cs.CV2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen +8

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…

cs.AI2026

A Definition and Roadmap for World Models

Xinyuan Chen, Haoyu Guo, Shi Guo +10

World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinfor…

cs.CV2026

AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes

Jun Dai, Renbiao Jin, Bo Xu +5

3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…

cs.CV2026

AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model

Yutian Chen, Shi Guo, Renbiao Jin +7

Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…

cs.RO2026

SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds

Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12

Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…

cs.CV2026

M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM

Kerui Ren, Guanghao Li, Changjian Jiang +7

Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…

cs.CV2026

TrajVG: 3D Trajectory-Coupled Visual Geometry Learning

Xingyu Miao, Weiguang Zhao, Tao Lu +5

Feed-forward multi-frame 3D reconstruction models often degrade on videos with object motion. Global-reference becomes ambiguous under multiple motions, while the local pointmap re…

cs.CV2026

SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking

Weiguang Zhao, Haoran Xu, Xingyu Miao +11

Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward ge…

cs.RO2026

SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation

Mu Huang, Hui Wang, Kerui Ren +5

Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and…

cs.GR2026

EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing

Xijie Yang, Mulin Yu, Changjian Jiang +6

Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…

cs.CV2026

PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction

Changjian Jiang, Kerui Ren, Xudong Li +8

Streaming reconstruction from monocular image sequences remains challenging, as existing methods typically favor either high-quality rendering or accurate geometry, but rarely both…

cs.CV2025

ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation

Guanghao Li, Kerui Ren, Linning Xu +7

On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Exi…

cs.GR2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu +5

3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…

cs.CV2025

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Xingjian Ran, Yixuan Li, Linning Xu +2

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. W…

cs.CV2025

MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation

Kerui Ren, Jiayang Bai, Linning Xu +4

Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…

cs.CV2025

HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes

Changjian Jiang, Kerui Ren, Linning Xu +5

High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a sing…

cs.CV2025

AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views

Lihan Jiang, Yucheng Mao, Linning Xu +9

We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…

cs.CV2024★ 1 cited

Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Yixuan Li, Xingjian Ran, Linning Xu +6

Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…

cs.CV2024

Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu +6

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…

cs.CV2024★ 5 cited

Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians

Kerui Ren, Lihan Jiang, Tao Lu +4

The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…

cs.CV2024★ 6 cited

GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction

Mulin Yu, Tao Lu, Linning Xu +3

Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…

cs.CV2023★ 4 cited

Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering

Tao Lu, Mulin Yu, Linning Xu +4

Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has…