6 citations · 16 across the 19 of their papers we have counts for
23 papers
AquaFlow: A Monocular Gaussian Splatting SLAM for Underwater Streaming Reconstruction
Yingxiang Xu, Kerui Ren, Wenqi Guo +4
Recent monocular 3D Gaussian Splatting (3DGS) streaming reconstruction methods have achieved impressive performance by balancing reconstruction quality and efficiency. However, ext…
RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring
Renbiao Jin, Mingxin Yang, Yutian Chen +8
Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…
A Definition and Roadmap for World Models
Xinyuan Chen, Haoyu Guo, Shi Guo +10
World models -- internal simulators that learn the structure and dynamics of an environment -- have become one of the most actively debated concepts in AI. From model-based reinfor…
AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes
Jun Dai, Renbiao Jin, Bo Xu +5
3D reconstruction methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) achieve impressive photorealism but fail when input images suffer from severe motio…
AnyRecon: Arbitrary-View 3D Reconstruction with Video Diffusion Model
Yutian Chen, Shi Guo, Renbiao Jin +7
Sparse-view 3D reconstruction is essential for modeling scenes from casual captures, but remain challenging for non-generative reconstruction. Existing diffusion-based approaches m…
SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds
Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12
Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…
M^3: Dense Matching Meets Multi-View Foundation Models for Monocular Gaussian Splatting SLAM
Kerui Ren, Guanghao Li, Changjian Jiang +7
Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement i…
TrajVG: 3D Trajectory-Coupled Visual Geometry Learning
Xingyu Miao, Weiguang Zhao, Tao Lu +5
Feed-forward multi-frame 3D reconstruction models often degrade on videos with object motion. Global-reference becomes ambiguous under multiple motions, while the local pointmap re…
SynthVerse: A Large-Scale Diverse Synthetic Dataset for Point Tracking
Weiguang Zhao, Haoran Xu, Xingyu Miao +11
Point tracking aims to follow visual points through complex motion, occlusion, and viewpoint changes, and has advanced rapidly with modern foundation models. Yet progress toward ge…
SoMA: A Real-to-Sim Neural Simulator for Robotic Soft-body Manipulation
Mu Huang, Hui Wang, Kerui Ren +5
Simulating deformable objects under rich interactions remains a fundamental challenge for real-to-sim robot manipulation, with dynamics jointly driven by environmental effects and…
EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Xijie Yang, Mulin Yu, Changjian Jiang +6
Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked ill…
PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction
Changjian Jiang, Kerui Ren, Xudong Li +8
Streaming reconstruction from monocular image sequences remains challenging, as existing methods typically favor either high-quality rendering or accurate geometry, but rarely both…
ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation
Guanghao Li, Kerui Ren, Linning Xu +7
On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Exi…
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu +5
3D Gaussian Splatting is renowned for its high-fidelity reconstructions and real-time novel view synthesis, yet its lack of semantic understanding limits object-level perception. I…
Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning
Xingjian Ran, Yixuan Li, Linning Xu +2
Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. W…
MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation
Kerui Ren, Jiayang Bai, Linning Xu +4
Object compositing offers significant promise for augmented reality (AR) and embodied intelligence applications. Existing approaches predominantly focus on single-image scenarios o…
HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
Changjian Jiang, Kerui Ren, Linning Xu +5
High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a sing…
AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views
Lihan Jiang, Yucheng Mao, Linning Xu +9
We introduce AnySplat, a feed forward network for novel view synthesis from uncalibrated image collections. In contrast to traditional neural rendering pipelines that demand known…
Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians
Yixuan Li, Xingjian Ran, Linning Xu +6
Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires spec…
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Lihan Jiang, Kerui Ren, Mulin Yu +6
Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on sin…
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Kerui Ren, Lihan Jiang, Tao Lu +4
The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potenti…
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Mulin Yu, Tao Lu, Linning Xu +3
Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstr…
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Tao Lu, Mulin Yu, Linning Xu +4
Neural rendering methods have significantly advanced photo-realistic 3D scene rendering in various academic and industrial applications. The recent 3D Gaussian Splatting method has…