activity
20222026
most citedTensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering

6 citations · 9 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction

Yunqi Gao, Zhanfeng Liao, Hanzhang Tu +7

Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-const…

cs.CV2026

Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras

Hanzhang Tu, Zhanfeng Liao, Wei Min +2

Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either rely on computationally expens…

cs.CV2026

HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video

Yiming Jiang, Hanzhang Tu, Wenfeng Song +5

Uncalibrated volumetric video streaming for human reconstruction is essential for holographic communication and AR/VR, yet remains challenging due to the need for temporal consiste…

cs.CV2026

SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

Zhanfeng Liao, Jiajun Zhang, Hanzhang Tu +4

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representati…

cs.CV2025

Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects

Shuohan Tao, Boyao Zhou, Hanzhang Tu +2

3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, l…

cs.CV2025

Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction

Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao +4

We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising…

cs.CV2024

ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping

Youxin Pang, Ruizhi Shao, Jiajun Zhang +5

In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hand…

cs.CV2024

GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views

Boyao Zhou, Shunyuan Zheng, Hanzhang Tu +5

Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neur…

cs.CV2024★ 3 cited

Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras

Hanzhang Tu, Ruizhi Shao, Xue Dong +9

In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous sys…

cs.CV2022★ 6 cited

Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering

Ruizhi Shao, Zerong Zheng, Hanzhang Tu +3

We present Tensor4D, an efficient yet effective approach to dynamic scene modeling. The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene…