6 citations · 9 across the 9 of their papers we have counts for
10 papers
D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction
Yunqi Gao, Zhanfeng Liao, Hanzhang Tu +7
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-const…
Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras
Hanzhang Tu, Zhanfeng Liao, Wei Min +2
Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either rely on computationally expens…
HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video
Yiming Jiang, Hanzhang Tu, Wenfeng Song +5
Uncalibrated volumetric video streaming for human reconstruction is essential for holographic communication and AR/VR, yet remains challenging due to the need for temporal consiste…
SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation
Zhanfeng Liao, Jiajun Zhang, Hanzhang Tu +4
Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representati…
Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
Shuohan Tao, Boyao Zhou, Hanzhang Tu +2
3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, l…
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao +4
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising…
ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping
Youxin Pang, Ruizhi Shao, Jiajun Zhang +5
In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hand…
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
Boyao Zhou, Shunyuan Zheng, Hanzhang Tu +5
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neur…
Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras
Hanzhang Tu, Ruizhi Shao, Xue Dong +9
In this paper, we present a low-budget and high-authenticity bidirectional telepresence system, Tele-Aloha, targeting peer-to-peer communication scenarios. Compared to previous sys…
Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu +3
We present Tensor4D, an efficient yet effective approach to dynamic scene modeling. The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene…