6 papers
HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video
Yiming Jiang, Hanzhang Tu, Wenfeng Song +5
Uncalibrated volumetric video streaming for human reconstruction is essential for holographic communication and AR/VR, yet remains challenging due to the need for temporal consiste…
SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation
Zhanfeng Liao, Jiajun Zhang, Hanzhang Tu +4
Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representati…
Tessellation GS: Neural Mesh Gaussians for Robust Monocular Reconstruction of Dynamic Objects
Shuohan Tao, Boyao Zhou, Hanzhang Tu +2
3D Gaussian Splatting (GS) enables highly photorealistic scene reconstruction from posed image sequences but struggles with viewpoint extrapolation due to its anisotropic nature, l…
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao +4
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising…
ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Grasping
Youxin Pang, Ruizhi Shao, Jiajun Zhang +5
In this paper, we introduce ManiVideo, a novel method for generating consistent and temporally coherent bimanual hand-object manipulation videos from given motion sequences of hand…
GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views
Boyao Zhou, Shunyuan Zheng, Hanzhang Tu +5
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neur…