5 papers
D3GS: Depth, DINO, and RGB Diffusion Co-Guided 3D Gaussian Splatting for Sparse-View Reconstruction
Yunqi Gao, Zhanfeng Liao, Hanzhang Tu +7
Novel view synthesis from sparse inputs remains challenging for 3D Gaussian Splatting (3DGS) due to ambiguous geometry, cross-view inconsistency, and missing details in under-const…
Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras
Hanzhang Tu, Zhanfeng Liao, Wei Min +2
Live free-viewpoint visualization of real humans is critical for immersive communication and interactive digital experiences. Existing methods either rely on computationally expens…
CausalCache: Conditional High-Fidelity Restoration for Long-Horizon GUI Agents
Jiaxuan Luo, Zhanfeng Liao, Jiayao Teng +1
Long-horizon GUI agents can retain complete action histories as compact text, but only a few historical screenshots fit in active context. We formulate this as budgeted fidelity re…
SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation
Zhanfeng Liao, Jiajun Zhang, Hanzhang Tu +4
Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representati…
Splat-SAP: Feed-Forward Gaussian Splatting for Human-Centered Scene with Scale-Aware Point Map Reconstruction
Boyao Zhou, Shunyuan Zheng, Zhanfeng Liao +4
We present Splat-SAP, a feed-forward approach to render novel views of human-centered scenes from binocular cameras with large sparsity. Gaussian Splatting has shown its promising…