most citedAt a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp

3 citations · 7 across the 5 of their papers we have counts for

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cs.HC2026

Looking Around by Looking Around: Omnidirectional Gaze-based VR Viewport Control

Hock Siang Lee, Jinghui Hu, Florian Weidner +2

Traditional VR viewport control primarily relies on head and torso movement, which can be effortful and limiting in both constrained and extended-use settings. We introduce Looking…

cs.HC2026

UI Placement as a Critical Design Factor for Augmented Reality During Locomotion

Pavel Manakhov, Hans Gellersen

Wearable augmented reality (AR) represents the next interface to all things computing, extending what smartphones and laptops can do. This involves providing access to digital info…

cs.HC2026★ 2 cited

StylusPort: Investigating Teleportation using Stylus in VR

Yang Liu, Qiushi Zhou, Mathias N Lystbæk +4

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated i…

cs.HC2026★ 2 cited

The Eye-Head Mover Spectrum: Modelling Individual and Population Head Movement Tendencies in Virtual Reality

Jinghui Hu, Ludwig Sidenmark, Hock Siang Lee +1

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as…

cs.HC2025★ 3 cited

At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarp

Yang Liu, Thorbjørn Mikkelsen, Zehai Liu +5

In 3D user interfaces, reaching out to grab and manipulate something works great until it is out of reach. Indirect techniques like gaze and pinch offer an alternative for distant…