2 papers
cs.CV2026
MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
Kehong Gong, Zhengyu Wen, Dao Thien Phong +10
Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inv…
cs.CV2026
NECromancer: Breathing Life into Skeletons via BVH Animation
Mingxi Xu, Qi Wang, Zhengyu Wen +7
Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability acros…