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cs.RO2026

Prior-SG: Task and Prior Driven Region Segmentation for Scene Graphs in Arbitrarily-Structured Environments

Giorgio Tonetti, Laurent Kneip, Abel Gawel +1

Hierarchical 3D scene graphs are a promising representation for high-level spatial reasoning in autonomous mobile platforms. However, existing extraction frameworks typically rely…

cs.RO2026

Tripody: An Overconstrained 3-SPR-like Parallel Robot for High-Reach Construction Tasks

Julien Kindle, Jakub Raczy, Riccardo Balbi +3

Many ceiling construction tasks still rely on heavy serial manipulators that are difficult to deploy in cluttered interiors, motivating lightweight, field-ready alternatives that r…

cs.RO2026

SE(2) Navigation Mesh

Shuyang Shi, Kaixian Qu, Changan Chen +3

Global navigation for ground robots in complex multi-level environments requires representations that accurately capture traversable regions while enabling efficient path planning.…

cs.RO2026

DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management

Casimir Feldmann, Maximum Wilder-Smith, Vaishakh Patil +4

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with…

cs.RO2025

FOCI: Trajectory Optimization on Gaussian Splats

Mario Gomez Andreu, Maximum Wilder-Smith, Victor Klemm +3

3D Gaussian Splatting (3DGS) has recently gained popularity as a faster alternative to Neural Radiance Fields (NeRFs) in 3D reconstruction and view synthesis methods. Leveraging th…

cs.RO2025

Radiance Fields for Robotic Teleoperation

Maximum Wilder-Smith, Vaishakh Patil, Marco Hutter

Radiance field methods such as Neural Radiance Fields (NeRFs) or 3D Gaussian Splatting (3DGS), have revolutionized graphics and novel view synthesis. Their ability to synthesize ne…