activity
20242026
collaborators

9 papers

cs.CV2026

MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

Weiyu Li, Antoine Toisoul, Tom Monnier +4

We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the d…

cs.GR2026

AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…

cs.CV2026

ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusion

Remy Sabathier, David Novotny, Niloy J. Mitra +1

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long…

cs.CV2025

WorldGen: From Text to Traversable and Interactive 3D Worlds

Dilin Wang, Hyunyoung Jung, Tom Monnier +22

We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descr…

cs.CV2025

WildCAT3D: Appearance-Aware Multi-View Diffusion in the Wild

Morris Alper, David Novotny, Filippos Kokkinos +2

Despite recent advances in sparse novel view synthesis (NVS) applied to object-centric scenes, scene-level NVS remains a challenge. A central issue is the lack of available clean m…

cs.CV2025

AutoPartGen: Autogressive 3D Part Generation and Discovery

Minghao Chen, Jianyuan Wang, Roman Shapovalov +6

We introduce AutoPartGen, a model that generates objects composed of 3D parts in an autoregressive manner. This model can take as input an image of an object, 2D masks of the objec…