8 papers
MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer
Weiyu Li, Antoine Toisoul, Tom Monnier +4
We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the d…
PoseMaster: A Unified 3D Native Framework for Stylized Pose Generation
Hongyu Yan, Kunming Luo, Weiyu Li +5
Pose stylization, which aims to synthesize stylized content aligning with target poses, serves as a fundamental task across 2D, 3D, and video domains. In the 3D realm, prevailing a…
SceneMaker: Open-set 3D Scene Generation with Decoupled De-occlusion and Pose Estimation Model
Yukai Shi, Weiyu Li, Zihao Wang +4
We propose a decoupled 3D scene generation framework called SceneMaker in this work. Due to the lack of sufficient open-set de-occlusion and pose estimation priors, existing method…
CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refiner
Weiyu Li, Jiarui Liu, Hongyu Yan +5
We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed…
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
Yixun Liang, Kunming Luo, Xiao Chen +5
We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based i…
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
Weiyu Li, Xuanyang Zhang, Zheng Sun +15
While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamen…