collaborators

5 papers

cs.CV2026

Latent Space Reinforcement Learning for Inverse Material Estimation in Food Fracture Simulation

Adrian Ramlal, Yuhao Chen, John S. Zelek

Realistic visual simulation of food manipulation requires accurate material parameters, yet these are difficult to measure directly and vary across the heterogeneous regions of a s…

cs.CV2026

PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting

Adrian Ramlal, John S. Zelek

Dynamic 3D Gaussian Splatting (3DGS) methods reconstruct time-varying scenes from synchronized multi-camera video using photometric supervision. When a moving object becomes fully…

cs.CV2026

Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction

Adrian Ramlal, John S. Zelek

Dynamic scene reconstruction via 3D Gaussian Splatting (3DGS) has emerged as a compelling approach for representing evolving environments, yet understanding trade-offs between meth…

cs.CV2026

Optimizing 3D Gaussian Splatting via Point Cloud Upsampling

Adrian Ramlal, Yan Song Hu, John S. Zelek

3D Gaussian Splatting (3DGS) is a technique for creating and rendering 3D scenes, however its performance depends heavily on the quality of initial seed points. To improve 3DGS ini…

cs.CV2026

Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions

Adrian Ramlal, John S. Zelek

Integrating dynamic 3D reconstructions into physics simulation requires fixed mesh topology for efficient collision detection, but state-of-the-art methods like DG-Mesh produce var…