activity
20242026
collaborators

7 papers

cs.RO2026

Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes

Tongyan Fang, Siyuan Huang, Naiyu Fang +6

When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-tr…

cs.CV2026

EI-Part: Explode for Completion and Implode for Refinement

Wanhu Sun, Zhongjin Luo, Heliang Zheng +6

Part-level 3D generation is crucial for various downstream applications, including gaming, film production, and industrial design. However, decomposing a 3D shape into geometricall…

cs.CV2025

ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generation

Jiahao Chang, Chongjie Ye, Yushuang Wu +6

Existing multi-view 3D object reconstruction methods heavily rely on sufficient overlap between input views, where occlusions and sparse coverage in practice frequently yield sever…

cs.GR2025

Auto-Regressive Surface Cutting

Yang Li, Victor Cheung, Xinhai Liu +8

Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produ…

cs.CV2025

Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence

Haolin Liu, Xiaohang Zhan, Zizheng Yan +3

Establishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer,…

cs.CV2025

BAG: Body-Aligned 3D Wearable Asset Generation

Zhongjin Luo, Yang Li, Mingrui Zhang +8

While recent advancements have shown remarkable progress in general 3D shape generation models, the challenge of leveraging these approaches to automatically generate wearable 3D a…