collaborators

5 papers

cs.CV2026

Learning 3D Reconstruction with Priors in Test Time

Lei Zhou, Haoyu Wu, Akshat Dave +1

We introduce a test-time framework for multiview Transformers (MVTs) that incorporates priors (e.g., camera poses, intrinsics, and depth) to improve 3D tasks without retraining or…

cs.CV2026

Poppy: Polarization-based Plug-and-Play Guidance for Enhancing Monocular Normal Estimation

Irene Kim, Sai Tanmay Reddy Chakkera, Alexandros Graikos +2

Monocular surface normal estimators trained on large-scale RGB-normal data often perform poorly in the edge cases of reflective, textureless, and dark surfaces. Polarization encode…

cs.CV2025

Embedding Physical Reasoning into Diffusion-Based Shadow Generation Under the Sun and Sky

Shilin Hu, Jingyi Xu, Akshat Dave +2

Generating realistic cast shadows for inserted foreground objects requires reasoning about scene geometry and illumination. However, most learning-based approaches treat shadow gen…

cs.RO2025

SuperEx: Enhancing Indoor Mapping and Exploration using Non-Line-of-Sight Perception

Kush Garg, Akshat Dave

Efficient exploration and mapping in unknown indoor environments is a fundamental challenge, with high stakes in time-critical settings. In current systems, robot perception remain…

cs.CV2025

TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

Boyang Tony Yu, Yanlin Jin, Yun He +3

We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we pr…