3 papers
cs.HC2026
SyncSpace: Layout-Conditioned 3D Gaussian Splatting for Space Reskinning in Mixed Reality
Qinchuan Zhang, Weibo Xu, Yunge Wen
We present SyncSpace, a system that achieves both spatial alignment and visual consistency between a generated 3DGS world and physical space. We first scan the space via depth sens…
cs.CV2026
MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts
Zheng Zhang, Qinchuan Zhang, Yuteng Ye +5
Generating high-quality textures for 3D assets is a challenging task. Existing multiview texture generation methods suffer from the multiview inconsistency and missing textures on…
cs.CV2025
Jigsaw3D: Disentangled 3D Style Transfer via Patch Shuffling and Masking
Yuteng Ye, Zheng Zhang, Qinchuan Zhang +5
Controllable 3D style transfer seeks to restyle a 3D asset so that its textures match a reference image while preserving the integrity and multi-view consistency. The prevalent met…