activity
20202026
most citedSubjective Quality Database and Objective Study of Compressed Point Clouds With 6DoF Head-Mounted Display

81 citations · 99 across the 5 of their papers we have counts for

collaborators

6 papers

cs.MM2026

SACHA: Semantic-Aware Compression for 3D Gaussian Head Avatars

Zihan Zhang, Shanzhi Yin, Xinju Wu +5

Animatable 3D Gaussian head avatars offer high-fidelity and flexible facial rendering, but typically require substantial storage and transmission costs for numerous Gaussian primit…

eess.IV2025

Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Framework

Shanzhi Yin, Bolin Chen, Xinju Wu +4

This paper proposes an efficient 3D avatar coding framework that leverages compact human priors and canonical-to-target transformation to enable high-quality 3D human avatar video…

cs.GR2025★ 1 cited

CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation

Xiangrui Liu, Xinju Wu, Shiqi Wang +2

Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D…

cs.CV2024

CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting

Xiangrui Liu, Xinju Wu, Pingping Zhang +3

Gaussian splatting, renowned for its exceptional rendering quality and efficiency, has emerged as a prominent technique in 3D scene representation. However, the substantial data vo…

eess.IV2023★ 17 cited

Geometric Prior Based Deep Human Point Cloud Geometry Compression

Xinju Wu, Pingping Zhang, Meng Wang +3

The emergence of digital avatars has raised an exponential increase in the demand for human point clouds with realistic and intricate details. The compression of such data becomes…

eess.IV2020★ 81 cited

Subjective Quality Database and Objective Study of Compressed Point Clouds With 6DoF Head-Mounted Display

Xinju Wu, Yun Zhang, Chunling Fan +2

In this paper, we focus on subjective and objective Point Cloud Quality Assessment (PCQA) in an immersive environment and study the effect of geometry and texture attributes in com…