collaborators

10 papers

cs.CV2026

Honey, I Shrunk the Arc de Triomphe!

Yuanbo Xiangli, Hanyu Chen, Xueqing Tsang +1

Metric scale monocular geometry estimation has seen significant progress through large-scale data aggregation, yet current foundation models suffer from a persistent ''scale-collap…

cs.CV2026

G3T Up! Gravity Aligned Coordinate Frames Simplify Pointmap Processing

Bharath Raj Nagoor Kani, Noah Snavely

Modern feed-forward 3D reconstruction methods like VGGT predict pixel-aligned pointmaps in camera-centric coordinate frames. However, this choice of coordinate frame is not always…

cs.CV2026

Flat-Pack Bench: Evaluating Spatio-Temporal Understanding in Large Vision-Language Models through Furniture Assembly

Aditya Chetan, Eric Cai, Peeyush Kushwaha +5

The emergence of Large Vision-Language Models (LVLMs) has significantly advanced video understanding capabilities. However, existing benchmarks focus predominantly on coarse-graine…

cs.CV2026

Long-tail Internet photo reconstruction

Yuan Li, Yuanbo Xiangli, Hadar Averbuch-Elor +2

Internet photo collections exhibit an extremely long-tailed distribution: a few famous landmarks are densely photographed and easily reconstructed in 3D, while most real-world site…

cs.CV2026

ArchSym: Detecting 3D-Grounded Architectural Symmetries in the Wild

Hanyu Chen, Ruojin Cai, Steve Marschner +1

Symmetry detection is a fundamental problem in computer vision, and symmetries serve as powerful priors for downstream tasks. However, existing learning-based methods for detecting…

cs.CV2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Haian Jin, Rundi Wu, Tianyuan Zhang +4

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and have a computational cost that scales quadratically wit…

cs.CV2026

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

Gene Chou, Charles Herrmann, Kyle Genova +6

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produc…

cs.CV2025

ShadowDraw: From Any Object to Shadow-Drawing Compositional Art

Rundong Luo, Noah Snavely, Wei-Chiu Ma

We introduce ShadowDraw, a framework that transforms ordinary 3D objects into shadow-drawing compositional art. Given a 3D object, our system predicts scene parameters, including o…

cs.CV2025

MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps

Jiahui Lei, Kyle Genova, George Kopanas +2

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene mo…

cs.CV2025

Visual Chronicles: Using Multimodal LLMs to Analyze Massive Collections of Images

Boyang Deng, Songyou Peng, Kyle Genova +4

We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in t…