2 citations · 2 across the 5 of their papers we have counts for
5 papers
SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction
Wenyue Chen, Peng Li, Wangguandong Zheng +6
Photorealistic 3D full-body human reconstruction from a single image is a critical yet challenging task for applications in films and video games due to inherent ambiguities and se…
Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation
Tianyu Huang, Wangguandong Zheng, Tengfei Wang +8
Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant…
PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing
Peng Li, Wangguandong Zheng, Yuan Liu +9
Detailed and photorealistic 3D human modeling is essential for various applications and has seen tremendous progress. However, full-body reconstruction from a monocular RGB image r…
Embedded Representation Learning Network for Animating Styled Video Portrait
Tianyong Wang, Xiangyu Liang, Wangguandong Zheng +3
The talking head generation recently attracted considerable attention due to its widespread application prospects, especially for digital avatars and 3D animation design. Inspired…
Sketch3D: Style-Consistent Guidance for Sketch-to-3D Generation
Wangguandong Zheng, Haifeng Xia, Rui Chen +3
Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in…