1 citations · 1 across the 11 of their papers we have counts for
12 papers
SVGEval: A Vision-Grounded Framework for Perceptual-Quality Benchmarking and Evaluation in Text-to-SVG Generation
Yiming Wang, Ye Chen, Hanqi Chen +1
Multimodal large models are increasingly used to generate scalable vector graphics (SVG), but reliable evaluation remains underexplored. Existing protocols are often code-centric o…
UniMoCa: Unifying Motion and Camera Controls as Visual Proxies for Faithful Human Video Generation
Liming Tan, Ye Chen, Hao Zhang +3
Controlling human motion and camera movement is essential for faithful human-oriented video generation, yet remains challenging in multi-person scenes with large body motions, occl…
World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration
Ye Chen, Xuanhong Chen, Yupeng Zhu +23
The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the ex…
ProxyImg: Towards Highly-Controllable Image Representation via Hierarchical Disentangled Proxy Embedding
Ye Chen, Yupeng Zhu, Xiongzhen Zhang +4
Prevailing image representation methods, including explicit representations such as raster images and Gaussian primitives, as well as implicit representations such as latent images…
3DProxyImg: Controllable 3D-Aware Animation Synthesis from Single Image via 2D-3D Aligned Proxy Embedding
Yupeng Zhu, Xiongzhen Zhang, Ye Chen +1
3D animation is central to modern visual media, yet traditional production pipelines remain labor-intensive, expertise-demanding, and computationally expensive. Recent AIGC-based a…
PaintFlow: A Unified Framework for Interactive Oil Paintings Editing and Generation
Zhangli Hu, Ye Chen, Jiajun Yao +1
Oil painting, as a high-level medium that blends human abstract thinking with artistic expression, poses substantial challenges for digital generation and editing due to its intric…
Vectorized Video Representation with Easy Editing via Hierarchical Spatio-Temporally Consistent Proxy Embedding
Ye Chen, Liming Tan, Yupeng Zhu +2
Current video representations heavily rely on unstable and over-grained priors for motion and appearance modelling, \emph{i.e.}, pixel-level matching and tracking. A tracking error…
SVGThinker: Instruction-Aligned and Reasoning-Driven Text-to-SVG Generation
Hanqi Chen, Zhongyin Zhao, Ye Chen +2
Scalable Vector Graphics (SVG) is a code-based representation for 2D visuals. Leveraging recent advances in large language models (LLMs), we study text-to-SVG generation and addres…
VividFace: High-Quality and Efficient One-Step Diffusion For Video Face Enhancement
Shulian Zhang, Yong Guo, Long Peng +6
Video Face Enhancement (VFE) aims to restore high-quality facial regions from degraded video sequences, enabling a wide range of practical applications. Despite substantial progres…
VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction
Weijie Wang, Yeqing Chen, Zeyu Zhang +9
Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussia…
HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing
Tielong Wang, Yuxuan Xiong, Jinfan Liu +4
Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal…
InstantSticker: Realistic Decal Blending via Disentangled Object Reconstruction
Yi Zhang, Xiaoyang Huang, Yishun Dou +5
We present InstantSticker, a disentangled reconstruction pipeline based on Image-Based Lighting (IBL), which focuses on highly realistic decal blending, simulates stickers attached…