activity
20232026
most citedA Task is Worth One Word: Learning with Task Prompts for High-Quality Versatile Image Inpainting

2 citations · 4 across the 16 of their papers we have counts for

collaborators
Showing 2026Show all

12 papers · 1 filter

cs.CV2026

WorldStream: Streaming Interactive 3D Worlds with Hierarchical Planning and Persistent State

Xiaoxiao Ma, Weiyang Jin, Yanwen Ma +11

We present WorldStream, an open-ended 3D world model with three simultaneous capabilities: it extends playable terrain beyond any pre-specified map, acts on open-ended language in…

cs.CV2026

FlashVSR+: Efficient Video Super-Resolution via Hybrid Attention and Reward-Yield Distribution Matching

Ruchang Yao, Shi Guo, Junhao Zhuang +7

Recent video super-resolution (VSR) models achieve efficient one-step generation through diffusion distillation. However, high-resolution inference remains costly, and distilled mo…

cs.CV2026

SGF+: Decoupling Gradient Flows for Autoregressive Video Generation

Zihan Su, Junhao Zhuang, Yaowei Li +10

Autoregressive video generation requires denoising the current frames while writing their key-value representations as context for future predictions. However, these two roles typi…

cs.CV2026

Where and When to Force: Routed Forcing for Streaming Avatars

Zihan Su, Siwen Lu, Junhao Zhuang +6

Audio-driven streaming avatar generation requires real-time synthesis of speech-synchronized videos with dynamic and diverse motion. Self Forcing uses Distribution Matching Distill…

cs.CV2026

Long-Horizon Audio-Visual Generation for Persistent Stories and Interactive Worlds

Nan Duan, Haoyang Huang, Weiyang Jin +13

Video generation is progressing beyond isolated clips toward long-form narratives and interactive worlds, requiring models to preserve identities, follow user controls, and remain…

cs.CV2026

EchoWM: Open and Enterable Omnimodal World Models

Songchun Zhang, Yaowei Li, Junhao Zhuang +19

We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video, environmental sound, music an…

cs.CV2026

Self Gradient Forcing: Native Long Video Extrapolation

Junhao Zhuang, Shiyi Zhang, Yuxuan Bian +11

Recent autoregressive video diffusion methods are increasingly built upon Self Forcing, where the student is trained on histories produced by its own rollout rather than ground-tru…

cs.CV2026

RealVDeblur: One-Step Diffusion for Generalizable Real-World Video Deblurring

Renbiao Jin, Mingxin Yang, Yutian Chen +8

Real-world video deblurring remains challenging due to diverse motion patterns, complex degradations, and the scarcity of realistic training data, yet robust restoration is critica…

cs.CV2026

Ultra Flash: Scaling Real-Time Streaming Video Generation to High Resolutions

Xin Lu, Luxury, Jie Huang +27

While recent autoregressive video diffusion models achieve remarkable streaming quality, they remain confined to low resolutions (e.g., 480P), leaving efficient, scalable, real-tim…

cs.CV2026

Echo-Memory: A Controlled Study of Memory in Action World Models

Wayne King, Zeyue Xue, Yuxuan Bian +13

We present \textbf{Echo-Memory}, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text pro…

cs.MM2026

Echo-Infinity: Learning Evolving Memory for Real-Time Infinite Video Generation

Yuxuan Bian, Zeyue Xue, Songchun Zhang +9

We present Echo Infinity, an autoregressive (AR) framework towards real-time infinite video generation that employs a learnable evolving memory to dynamically filter, abstract, and…

cs.CV2026

Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting

Yixing Lao, Xuyang Bai, Xiaoyang Wu +7

Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally l…