3 papers
cs.RO2026
GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environments
Jiawei Zhang, Yiming Yan, Chao Liang +8
Training embodied agents in the real world requires skilled operators and expensive hardware. Simulation environments offer a compelling alternative by enabling large-scale, cost-e…
cs.CV2026
QVLA: Not All Channels Are Equal in Vision-Language-Action Model's Quantization
Yuhao Xu, Yantai Yang, Zhenyang Fan +4
The advent of Vision-Language-Action (VLA) models represents a significant leap for embodied intelligence, yet their immense computational demands critically hinder deployment on r…
cs.CV2025
AutoPrune: Each Complexity Deserves a Pruning Policy
Hanshi Wang, Yuhao Xu, Zekun Xu +5
The established redundancy in visual tokens within large vision-language models allows pruning to effectively reduce their substantial computational demands. Previous methods typic…