8 papers
Lies We Can See: Joint Verbal and Non-Verbal Deception by VLM Agents in Embodied Social Interactions
Jaewoo Ahn, Junseo Kim, Hyunseo Kim +4
Strategic deception by LLM and VLM agents has emerged as a central AI alignment and safety concern. Social-deduction games (where each player holds a hidden role and communicates w…
RIO: Flexible Real-Time Robot I/O for Cross-Embodiment Robot Learning
Pablo Ortega-Kral, Eliot Xing, Arthur Bucker +13
Despite recent efforts to collect multi-task, multi-embodiment datasets, to design recipes for training Vision-Language-Action models (VLAs), and to showcase these models on differ…
Clin-JEPA: A Multi-Phase Co-Training Framework for Joint-Embedding Predictive Pretraining on EHR Patient Trajectories
Yixuan Yang, Mehak Arora, Ryan Zhang +10
Joint-embedding predictive architectures (JEPA) learn representations by predicting in latent space, as in computer vision; retaining the action-conditioned predictor at inference…
MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots
Junseo Kim, Guido Dumont, Xinyu Gao +3
Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomo…
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games
Jaewoo Ahn, Junseo Kim, Heeseung Yun +4
GUI agents powered by LLMs show promise in interacting with diverse digital environments. Among these, video games offer a valuable testbed due to their varied interfaces, with adv…
Exposing Blindspots: Cultural Bias Evaluation in Generative Image Models
Huichan Seo, Sieun Choi, Minki Hong +8
Generative image models produce striking visuals yet often misrepresent culture. Prior work has examined cultural bias mainly in text-to-image (T2I) systems, leaving image-to-image…
PVP: An Image Dataset for Personalized Visual Persuasion with Persuasion Strategies, Viewer Characteristics, and Persuasiveness Ratings
Junseo Kim, Jongwook Han, Dongmin Choi +3
Visual persuasion, which uses visual elements to influence cognition and behaviors, is crucial in fields such as advertising and political communication. With recent advancements i…
KoACD: The First Korean Adolescent Dataset for Cognitive Distortion Analysis via Role-Switching Multi-LLM Negotiation
JunSeo Kim, HyeHyeon Kim
Cognitive distortion refers to negative thinking patterns that can lead to mental health issues like depression and anxiety in adolescents. Previous studies using natural language…