3 papers
cs.HC2025
F.A.C.U.L.: Language-Based Interaction with AI Companions in Gaming
Wenya Wei, Sipeng Yang, Qixian Zhou +12
In cooperative video games, traditional AI companions are deployed to assist players, who control them using hotkeys or command wheels to issue predefined commands such as ``attack…
cs.CV2025
No-Reference Rendered Video Quality Assessment: Dataset and Metrics
Sipeng Yang, Jiayu Ji, Qingchuan Zhu +2
Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a signi…
cs.CV2024
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Xinyu Gao, Ziyi Yang, Bingchen Gong +3
Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly…