activity
20232026
most citedDifFRelight: Diffusion-Based Facial Performance Relighting

16 citations · 16 across the 18 of their papers we have counts for

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8 papers · 1 filter

cs.CV2026

ID-V2V: Identity-Preserving Video Restylization

Yuancheng Xu, Mingming He, Pablo Salamanca +5

In visual storytelling, human performances are central to creative intent and narrative meaning. However, preserving human identity and performance while enabling flexible visual e…

cs.CV2026

Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models

Tianyi Xiang, Mingming He, Li Ma +1

Cinematic compositing aims to integrate green-screen characters into novel environments while maintaining physical and photometric realism. Previous methods often fail to capture t…

cs.RO2026

GPUSimBench: Towards Scalable and Reliable GPU-Accelerated Simulators in Embodied AI

Huzhenyu Zhang, Shenghai Yuan, Wenrui Yan +4

Data-driven embodied AI is rapidly transitioning into a paradigm that scales training through massively parallel simulation, where GPU-accelerated simulators serve as the foundatio…

cs.CV2026

Go-with-the-Track: Video Compositing and Motion Control with Point Tracking

Koichi Namekata, Yash Kant, Zhizheng Liu +9

Filmmaking demands precise motion control and reference image compositing -- capabilities that existing methods treat separately. Point-track-conditioned image-to-video models rest…

cs.CV2026

ReAge3D: Re-Aging 3D Faces with View Consistency

Libing Zeng, Li Ma, Mingming He +3

We present a novel framework for realistic and controllable 3D face re-aging which produces highly detailed, identity-preserving results. Existing 3D editing methods, while effecti…

cs.CV2026

BodyReLux: Temporally Consistent Full-Body Video Relighting

Li Ma, Mingming He, Xueming Yu +4

Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for…

cs.RO2026

SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds

Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12

Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…

cs.CV2026

RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting

Xuezhen Wang, Li Ma, Yulin Shen +2

Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and pos…