16 citations · 16 across the 18 of their papers we have counts for
8 papers · 1 filter
ID-V2V: Identity-Preserving Video Restylization
Yuancheng Xu, Mingming He, Pablo Salamanca +5
In visual storytelling, human performances are central to creative intent and narrative meaning. However, preserving human identity and performance while enabling flexible visual e…
Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models
Tianyi Xiang, Mingming He, Li Ma +1
Cinematic compositing aims to integrate green-screen characters into novel environments while maintaining physical and photometric realism. Previous methods often fail to capture t…
GPUSimBench: Towards Scalable and Reliable GPU-Accelerated Simulators in Embodied AI
Huzhenyu Zhang, Shenghai Yuan, Wenrui Yan +4
Data-driven embodied AI is rapidly transitioning into a paradigm that scales training through massively parallel simulation, where GPU-accelerated simulators serve as the foundatio…
Go-with-the-Track: Video Compositing and Motion Control with Point Tracking
Koichi Namekata, Yash Kant, Zhizheng Liu +9
Filmmaking demands precise motion control and reference image compositing -- capabilities that existing methods treat separately. Point-track-conditioned image-to-video models rest…
ReAge3D: Re-Aging 3D Faces with View Consistency
Libing Zeng, Li Ma, Mingming He +3
We present a novel framework for realistic and controllable 3D face re-aging which produces highly detailed, identity-preserving results. Existing 3D editing methods, while effecti…
BodyReLux: Temporally Consistent Full-Body Video Relighting
Li Ma, Mingming He, Xueming Yu +4
Being able to relight human performance is a fundamental task for post production and content creation. We present BodyReLux, a subject-specific video diffusion-based framework for…
SIM1: Physics-Aligned Simulator as Zero-Shot Data Scaler in Deformable Worlds
Yunsong Zhou, Hangxu Liu, Xuekun Jiang +12
Robotic manipulation with deformable objects represents a data-intensive regime in embodied learning, where shape, contact, and topology co-evolve in ways that far exceed the varia…
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
Xuezhen Wang, Li Ma, Yulin Shen +2
Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and pos…