activity
20232026
most citedSpaceMesh: A Continuous Representation for Learning Manifold Surface Meshes

11 citations · 40 across the 36 of their papers we have counts for

collaborators

42 papers

cs.CV2026

Into the LidarVerse: A Real-Time Unified LiDAR World Model Across Tasks and Sensors

Henry Che, Xuanchi Ren, Sanja Fidler +3

We present LidarVerse, a real-time unified LiDAR world model for sensor simulation across tasks and sensors. Existing LiDAR simulators largely follow one of two complementary parad…

cs.CV2026

PixelUMM: Encoder-Free Unified Image and Video Understanding and Generation

Cong Wei, Xuanchi Ren, Bryan Chu +8

Unified Multimodal Models (UMMs) often rely on separate visual representations for understanding and generation, increasing visual context length and complicating integration with…

cs.CV2026

Context-Matched Distillation: Teacher Causality for Autoregressive Video Distillation

Hmrishav Bandyopadhyay, Xuanchi Ren, Zijian Huang +7

Interactive autoregressive video generation demands both low-latency rollouts and precise online control. Few-step distillation accelerates generation by reducing denoising steps,…

cs.CV2026

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

NVIDIA, :, Aarti Basant +33

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving pol…

cs.CV2026

Cosmos 3: Omnimodal World Models for Physical AI

NVIDIA, :, Aditi +293

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-t…

cs.CV2026

A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting

Matthew Cong, Francis Williams, Jonathan Swartz +3

Gaussian splatting methods have become increasingly popular for neural reconstruction of the real world. However, they are often limited in scale and resolution due to compute and…

cs.CV2026

TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions

Or Perel, Hassan Abu Alhaija, Zian Wang +4

We introduce TRON, a rendering framework that combines 3D Gaussian ray tracing with neural rendering to enable realistic and controllable rendering of real-world 3D scenes under no…

cs.RO2026

GRAIL: Generating Humanoid Loco-Manipulation from World Models

Tianyi Xie, Haotian Zhang, Jinhyung Park +17

Scaling humanoid loco-manipulation requires robot-compatible demonstrations across diverse objects, whole-body motions, and scene geometries, but teleoperation and motion capture a…

cs.CV2026

APE: Agentic Prompt Enhancer for Image Generation and Editing

Zijian Huang, Jay Zhangjie Wu, Zian Wang +5

Natural language has become a powerful interface for image generation and editing, yet text-guided visual systems remain highly sensitive to prompt formulation. Semantically simila…

cs.CV2026

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

Fangfu Liu, Kai He, Tianchang Shen +7

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many gen…

cs.CV2026

PiD: Fast and High-Resolution Latent Decoding with Pixel Diffusion

Yifan Lu, Qi Wu, Jay Zhangjie Wu +4

Most practical high-resolution text-to-image systems, including latent diffusion and autoregressive models, perform generation in a compact latent space, and a decoder maps the gen…

cs.CV2026

Lyra 2.0: Explorable Generative 3D Worlds

Tianchang Shen, Sherwin Bahmani, Kai He +12

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via f…

cs.CV2026

MoRight: Motion Control Done Right

Shaowei Liu, Xuanchi Ren, Tianchang Shen +5

Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangl…

cs.CV2026

Kimodo: Scaling Controllable Human Motion Generation

Davis Rempe, Mathis Petrovich, Ye Yuan +21

High-quality human motion data is becoming increasingly important for applications in robotics, simulation, and entertainment. Recent generative models offer a potential data sourc…

cs.CV2026

DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Yuxuan Zhang, Katarína Tóthová, Zian Wang +7

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enable…

cs.CV2026

Motion Attribution for Video Generation

Xindi Wu, Despoina Paschalidou, Jun Gao +5

Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a m…

cs.LG2025

Test-time scaling of diffusions with flow maps

Amirmojtaba Sabour, Michael S. Albergo, Carles Domingo-Enrich +4

A common recipe to improve diffusion models at test-time so that samples score highly against a user-specified reward is to introduce the gradient of the reward into the dynamics o…

cs.CV2025

World Simulation with Video Foundation Models for Physical AI

NVIDIA, :, Arslan Ali +87

We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2…

cs.CV2025

ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation

Jay Zhangjie Wu, Xuanchi Ren, Tianchang Shen +11

Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, wh…

cs.CV2025

Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

Sherwin Bahmani, Tianchang Shen, Jiawei Ren +10

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current…

cs.CV2025

ViPE: Video Pose Engine for 3D Geometric Perception

Jiahui Huang, Qunjie Zhou, Hesam Rabeti +12

Accurate 3D geometric perception is an important prerequisite for a wide range of spatial AI systems. While state-of-the-art methods depend on large-scale training data, acquiring…

cs.CV2025

Cosmos-Drive-Dreams: Scalable Synthetic Driving Data Generation with World Foundation Models

Xuanchi Ren, Yifan Lu, Tianshi Cao +13

Collecting and annotating real-world data for safety-critical physical AI systems, such as Autonomous Vehicle (AV), is time-consuming and costly. It is especially challenging to ca…

cs.CV2025

Align Your Flow: Scaling Continuous-Time Flow Map Distillation

Amirmojtaba Sabour, Sanja Fidler, Karsten Kreis

Diffusion- and flow-based models have emerged as state-of-the-art generative modeling approaches, but they require many sampling steps. Consistency models can distill these models…

cs.CV2025

PARTFIELD: Learning 3D Feature Fields for Part Segmentation and Beyond

Minghua Liu, Mikaela Angelina Uy, Donglai Xiang +4

We propose PartField, a feedforward approach for learning part-based 3D features, which captures the general concept of parts and their hierarchy without relying on predefined temp…