2 citations · 2 across the 6 of their papers we have counts for
12 papers
Lyra 2.0: Explorable Generative 3D Worlds
Tianchang Shen, Sherwin Bahmani, Kai He +12
Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via f…
MoRight: Motion Control Done Right
Shaowei Liu, Xuanchi Ren, Tianchang Shen +5
Generating motion-controlled videos--where user-specified actions drive physically plausible scene dynamics under freely chosen viewpoints--demands two capabilities: (1) disentangl…
Depth Completion as Parameter-Efficient Test-Time Adaptation
Bingxin Ke, Qunjie Zhou, Jiahui Huang +5
We introduce CAPA, a parameter-efficient test-time optimization framework that adapts pre-trained 3D foundation models (FMs) for depth completion, using sparse geometric cues. Unli…
World Simulation with Video Foundation Models for Physical AI
NVIDIA, :, Arslan Ali +87
We introduce [Cosmos-Predict2.5], the latest generation of the Cosmos World Foundation Models for Physical AI. Built on a flow-based architecture, [Cosmos-Predict2.5] unifies Text2…
ChronoEdit: Towards Temporal Reasoning for Image Editing and World Simulation
Jay Zhangjie Wu, Xuanchi Ren, Tianchang Shen +11
Recent advances in large generative models have greatly enhanced both image editing and in-context image generation, yet a critical gap remains in ensuring physical consistency, wh…
Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation
Sherwin Bahmani, Tianchang Shen, Jiawei Ren +10
The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current…