most citedA Survey on Human Interaction Motion Generation

4 citations · 5 across the 16 of their papers we have counts for

collaborators

19 papers

cs.CV2026

SynerGest: Temporal-Spatial Synergistic Gesture Generation for Dyadic Conversations

Chengxiang Guo, Jian Wang, Lanmiao Liu +3

Co-speech gesture generation in dyadic conversations for creating immersive virtual avatars remains highly challenging. Existing models often struggle to balance kinematic stabilit…

cs.CV2026

VideoAgent: All-in-One Framework for Video Understanding and Editing

Hengji Zhou, Lingxuan Huang, Jian Wang +4

Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two cri…

cs.CV2026

Motion-Focused Latent Action Enables Cross-Embodiment VLA Training from Human EgoVideos

Runze Xu, Yiluo Zhang, Jian Wang +2

Training generalist Vision-Language-Action(VLA) models typically requires massive, diverse robotic datasets with high-fidelity action annotations. While egocentric human manipulati…

cs.CV2026

RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

Aymen Mir, Riza Alp Guler, Jian Wang +3

We study the problem of physically plausible shadow casting when animating 3D Gaussian Splatting (3DGS) avatars, either individually or in multi-avatar and object-interaction scena…

cs.CV2026

CapTalk: Text-Guided Stylization and Speech-Driven 3D Head Animation

Xuangeng Chu, Yuan Gan, Ziteng Cui +4

Audio-driven 3D facial animation aims to generate synchronized lip movements and vivid facial expressions from arbitrary audio clips. While existing methods can produce synchronize…

cs.CV2026

Helix4D: Complex 4D Mesh Generation

Jiraphon Yenphraphai, Jianqi Chen, Jian Wang +6

Current video-to-4D methods struggle with complex topology changes, transparent materials, thin structures, and inner surfaces. We present Helix4D, a dynamic mesh generation framew…

cs.CV2026

HandX: Scaling Bimanual Motion and Interaction Generation

Zimu Zhang, Yucheng Zhang, Xiyan Xu +8

Synthesizing human motion has advanced rapidly, yet realistic hand motion and bimanual interaction remain underexplored. Whole-body models often miss the fine-grained cues that dri…

cs.CV2026

SlotVTG: Object-Centric Adapter for Generalizable Video Temporal Grounding

Jiwook Han, Geo Ahn, Youngrae Kim +1

Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-g…

cs.CV2026

Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows

Aymen Mir, Riza Alp Guler, Jian Wang +2

We present a method for consistent lighting and shadows when animated 3D Gaussian Splatting (3DGS) avatars interact with 3DGS scenes or with dynamic objects inserted into otherwise…

cs.CV2025

TalkVerse: Democratizing Minute-Long Audio-Driven Video Generation

Zhenzhi Wang, Jian Wang, Ke Ma +2

We introduce TalkVerse, a large-scale, open corpus for single-person, audio-driven talking video generation designed to enable fair, reproducible comparison across methods. While c…

cs.CV2025

AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting

Aymen Mir, Jian Wang, Riza Alp Guler +3

We present a novel framework for animating humans in 3D scenes using 3D Gaussian Splatting (3DGS), a neural scene representation that has recently achieved state-of-the-art photore…

cs.CV2025

Ponimator: Unfolding Interactive Pose for Versatile Human-human Interaction Animation

Shaowei Liu, Chuan Guo, Bing Zhou +1

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipa…

cs.CV2025

Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation

Qingxuan Wu, Zhiyang Dou, Chuan Guo +5

Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling…

cs.CV2025

SnapMoGen: Human Motion Generation from Expressive Texts

Chuan Guo, Inwoo Hwang, Jian Wang +1

Text-to-motion generation has experienced remarkable progress in recent years. However, current approaches remain limited to synthesizing motion from short or general text prompts,…

cs.GR2025

DuetGen: Music Driven Two-Person Dance Generation via Hierarchical Masked Modeling

Anindita Ghosh, Bing Zhou, Rishabh Dabral +5

We present DuetGen, a novel framework for generating interactive two-person dances from music. The key challenge of this task lies in the inherent complexities of two-person dance…

cs.CV2025★ 4 cited

A Survey on Human Interaction Motion Generation

Kewei Sui, Anindita Ghosh, Inwoo Hwang +3

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings…

cs.CV2025★ 1 cited

Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusion

Haim Sawdayee, Chuan Guo, Guy Tevet +3

Text-to-motion generative models span a wide range of 3D human actions but struggle with nuanced stylistic attributes such as a "Chicken" style. Due to the scarcity of style-specif…

cs.CV2025

SceneMI: Motion In-betweening for Modeling Human-Scene Interactions

Inwoo Hwang, Bing Zhou, Young Min Kim +2

Modeling human-scene interactions (HSI) is essential for understanding and simulating everyday human behaviors. Recent approaches utilizing generative modeling have made progress i…

cs.GR2025

Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars

Eric M. Chen, Di Liu, Sizhuo Ma +8

Despite the increasing popularity of avatar systems such as Snapchat Bitmojis, existing production avatar platforms face several limitations, such as a limited number of predefined…