activity
20242026
most citedMindBridge: A Cross-Subject Brain Decoding Framework

2 citations · 2 across the 8 of their papers we have counts for

collaborators

11 papers

cs.CV2026

Velox: Spatial Memory Makes World Models Efficient

Qiuhong Shen, Shizun Wang, Xinchao Wang

Video world models turn actions and camera motion into long visual rollouts, making video a natural interface for interactive simulation. Such interaction requires responsive gener…

cs.CV2026

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

Weiliang Chen, Haowen Sun, Jun Gao +40

A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, w…

cs.CV2026

Visual Geometry Transformer in the Wild: Distractor-Free 3D Reconstruction

Tianbo Pan, Xingyi Yang, Shizun Wang +1

Current end-to-end multi-view 3D reconstruction methods achieve impressive results, but rely on a restrictive static assumption: the scenes is entire distractor-free with perfect c…

cs.RO2026

World Action Models: A Survey

Qiuhong Shen, Shihua Zhang, Yue Liao +5

World Action Models (WAMs) are embodied predictive-action models that make a forecast of the future available to action. Recent WAMs repurpose large video generation models, and a…

cs.CV2026

Visual Generation in the New Era: An Evolution from Atomic Mapping to Agentic World Modeling

Keming Wu, Zuhao Yang, Kaichen Zhang +24

Recent visual generation models have made major progress in photorealism, typography, instruction following, and interactive editing, yet they still struggle with spatial reasoning…

cs.CV2026

Make Geometry Matter for Spatial Reasoning

Shihua Zhang, Qiuhong Shen, Shizun Wang +2

Empowered by large-scale training, vision-language models (VLMs) achieve strong image and video understanding, yet their ability to perform spatial reasoning in both static scenes…

cs.CV2025

C4D: 4D Made from 3D through Dual Correspondences

Shizun Wang, Zhenxiang Jiang, Xingyi Yang +1

Recovering 4D from monocular video, which jointly estimates dynamic geometry and camera poses, is an inevitably challenging problem. While recent pointmap-based 3D reconstruction m…

cs.CV2025

Test3R: Learning to Reconstruct 3D at Test Time

Yuheng Yuan, Qiuhong Shen, Shizun Wang +2

Dense matching methods like DUSt3R regress pairwise pointmaps for 3D reconstruction. However, the reliance on pairwise prediction and the limited generalization capability inherent…

cs.CV2025

PE3R: Perception-Efficient 3D Reconstruction

Jie Hu, Shizun Wang, Xinchao Wang

Recent advances in 2D-to-3D perception have enabled the recovery of 3D scene semantics from unposed images. However, prevailing methods often suffer from limited generalization, re…

cs.CV2024

GFlow: Recovering 4D World from Monocular Video

Shizun Wang, Xingyi Yang, Qiuhong Shen +2

Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or s…

cs.CV2024★ 2 cited

MindBridge: A Cross-Subject Brain Decoding Framework

Shizun Wang, Songhua Liu, Zhenxiong Tan +1

Brain decoding, a pivotal field in neuroscience, aims to reconstruct stimuli from acquired brain signals, primarily utilizing functional magnetic resonance imaging (fMRI). Currentl…