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cs.GR2026
Feature-Guided Diffusion for Non-Differentiable Inverse Rendering
Andrei-Timotei Ardelean, Michael Fischer, Tim Weyrich +1
Inverse rendering is traditionally solved via differentiable renderers and gradient descent, which requires substantial problem-specific engineering and is prone to getting stuck i…
cs.GR2024★ 1 cited
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
Florian Hahlbohm, Fabian Friederichs, Tim Weyrich +6
3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence acros…