2 citations · 2 across the 3 of their papers we have counts for
4 papers
Synthesizing Reactive Character Behaviors for Continuous Games via Programmatic Policy Search
Maxim Gumin, Hsueh-Ti Derek Liu, Victor Zordan +1
We present a method for synthesizing reactive character behaviors for continuous games as compact, human-readable programs. Game AI practice still relies heavily on manually author…
Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search
Maxim Gumin, Do Heon Han, Seung Jean Yoo +6
Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: g…
Imperative vs. Declarative Programming Paradigms for Open-Universe Scene Generation
Maxim Gumin, Do Heon Han, Seung Jean Yoo +5
Current methods for generating 3D scene layouts from text predominantly follow a declarative paradigm, where a Large Language Model (LLM) specifies high-level constraints that are…
Open-Universe Indoor Scene Generation using LLM Program Synthesis and Uncurated Object Databases
Rio Aguina-Kang, Maxim Gumin, Do Heon Han +7
We present a system for generating indoor scenes in response to text prompts. The prompts are not limited to a fixed vocabulary of scene descriptions, and the objects in generated…