10 papers
DiffPC: Diffusion-Based Projector Photometric Compensation
Yuxi Wang, Haibin Ling, Bingyao Huang
Projector photometric compensation corrects color distortions introduced by surface texture, reflection, and ambient lighting. Existing deep learning-based methods usually require…
GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting
Xianben Yang, Tao Wang, Yuxuan Li +2
3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering. Nevertheless, its practicality is constrained by the high me…
Setup-Independent Full Projector Compensation
Haibo Li, Qingyue Deng, Jijiang Li +2
Projector compensation seeks to correct geometric and photometric distortions that occur when images are projected onto nonplanar or textured surfaces. However, most existing metho…
ProCap: Projection-Aware Captioning for Spatial Augmented Reality
Zimo Cao, Yuchen Deng, Haibin Ling +1
Spatial augmented reality (SAR) directly projects digital content onto physical scenes using projectors, creating immersive experience without head-mounted displays. However, for S…
MRATTS: An MR-Based Acupoint Therapy Training System with Real-Time Acupoint Detection and Evaluation Standards
Jiacheng Liu, Bohan Chen, Qian Wang +5
Acupoint therapy is a core therapeutic method of Traditional Chinese Medicine (TCM), and it requires a high level of expertise and skills to detect acupoints and perform acupunctur…
GS-ProCams: Gaussian Splatting-based Projector-Camera Systems
Qingyue Deng, Jijiang Li, Haibin Ling +1
We present GS-ProCams, the first Gaussian Splatting-based framework for projector-camera systems (ProCams). GS-ProCams is not only view-agnostic but also significantly enhances the…