activity
20242026
most citedMultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step

1 citations · 2 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2026

GeoWeaver: Accurate Long-Sequence 3D Reconstruction via Hierarchical Geometric Assembly

Tinghao Jiang, Sheng Tang, Shengzhe Wei +4

Long-sequence 3D reconstruction from RGB videos requires both accurate local geometry and globally consistent camera motion. Feed-forward models provide strong depth and pose predi…

cs.CV2026

UniQuery4R: Unified 4D Scene Reconstruction from a Single Query

Tiancheng Chen, Sheng Tang, Wenhua Jin +4

Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-…

cs.CV2026

GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng +4

3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…

cs.CV2026

MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer

Juntong Fang, Zequn Chen, Weiqi Zhang +4

Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue w…

cs.CV2025

MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference

Wenyuan Zhang, Jimin Tang, Weiqi Zhang +3

Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related materi…

cs.CV2025

GAP: Gaussianize Any Point Clouds with Text Guidance

Weiqi Zhang, Junsheng Zhou, Haotian Geng +2

3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D r…

cs.CV2025

Learning Bijective Surface Parameterization for Inferring Signed Distance Functions from Sparse Point Clouds with Grid Deformation

Takeshi Noda, Chao Chen, Junsheng Zhou +3

Inferring signed distance functions (SDFs) from sparse point clouds remains a challenge in surface reconstruction. The key lies in the lack of detailed geometric information in spa…

cs.CV2024★ 1 cited

MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step

Takeshi Noda, Chao Chen, Weiqi Zhang +3

Reconstructing a continuous surface from a raw 3D point cloud is a challenging task. Recent methods usually train neural networks to overfit on single point clouds to infer signed…

cs.CV2024★ 1 cited

DiffGS: Functional Gaussian Splatting Diffusion

Junsheng Zhou, Weiqi Zhang, Yu-Shen Liu

3D Gaussian Splatting (3DGS) has shown convincing performance in rendering speed and fidelity, yet the generation of Gaussian Splatting remains a challenge due to its discreteness…

cs.CV2024

UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion

Junsheng Zhou, Weiqi Zhang, Baorui Ma +3

Diffusion models have shown remarkable results for image generation, editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit func…