1 citations · 2 across the 10 of their papers we have counts for
9 papers
GeoWeaver: Accurate Long-Sequence 3D Reconstruction via Hierarchical Geometric Assembly
Tinghao Jiang, Sheng Tang, Shengzhe Wei +4
Long-sequence 3D reconstruction from RGB videos requires both accurate local geometry and globally consistent camera motion. Feed-forward models provide strong depth and pose predi…
UniQuery4R: Unified 4D Scene Reconstruction from a Single Query
Tiancheng Chen, Sheng Tang, Wenhua Jin +4
Reconstructing dynamic 4D scenes requires jointly estimating correspondence, geometry, object motion, and camera motion. Existing feed-forward methods typically predict dense task-…
GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance
Weiqi Zhang, Junsheng Zhou, Haotian Geng +4
3D Gaussian Splatting has demonstrated superior performance in rendering efficiency and quality, yet the generation of 3D Gaussians still remains a challenge without proper geometr…
MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
Juntong Fang, Zequn Chen, Weiqi Zhang +4
Reconstructing dynamic 4D scenes remains challenging due to the presence of moving objects that corrupt camera pose estimation. Existing optimization methods alleviate this issue w…
MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference
Wenyuan Zhang, Jimin Tang, Weiqi Zhang +3
Modeling reflections from 2D images is essential for photorealistic rendering and novel view synthesis. Recent approaches enhance Gaussian primitives with reflection-related materi…
GAP: Gaussianize Any Point Clouds with Text Guidance
Weiqi Zhang, Junsheng Zhou, Haotian Geng +2
3D Gaussian Splatting (3DGS) has demonstrated its advantages in achieving fast and high-quality rendering. As point clouds serve as a widely-used and easily accessible form of 3D r…