19 citations · 115 across the 108 of their papers we have counts for
115 papers
Programmable World Model
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing prog…
WorldSculpt: Generating Compositional Worlds from Grounded Videos
Muyao Niu, Jixuan He, Ruihan Yu +9
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…
Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang +5
A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a rec…
WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations
Xiaojie Xu, Zhengyuan Lin, Runyi Li +3
Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models,…
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination
Shuo Liang, Yixing Ma, Pengfei Zhou +33
Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existi…