19 citations · 115 across the 108 of their papers we have counts for
120 papers
RIVER: Evidence-guided multi-agent retrieval for enzyme--reaction discovery
Yifan Chang, Yunze Li, Feifei Jiang +12
Enzyme function annotation and the identification of candidate enzymes for a given reaction are essential steps in connecting genomic information to biochemical reaction networks.…
EditHero: A Benchmark for Long-Horizon Part-Level 3D Editing and Vibe Modeling
Ruihan Yu, Yu-Ju Tsai, Muyao Niu +9
3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving…
World2Motion: Turning Video World Models into 3D Human Motion Generators
Fangyuan Tu, Tu Fangyuan, Xiangyue Zhang +9
We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators l…
Triangular Resampling for Long-Horizon Motion Generation
Kunhang Li, Yiyi Cai, Xiangyue Zhang +5
We introduce Triangular Resampling (TR), a post-training method for mitigating long-horizon error accumulation in motion diffusion models. Built on FloodDiffusion's triangular deno…
FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generation
Yiyi Cai, Yuhan Wu, Kunhang Li +6
We present FloodDiffusion 2 (FD2), an efficient and controllable framework that builds upon FloodDiffusion (FD1), a state-of-the-art streaming motion generation model. While FD1 pr…
Programmable World Model
Zheng-Hui Huang, Guixu Lin, Jiacheng Lin +8
Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing prog…
WorldSculpt: Generating Compositional Worlds from Grounded Videos
Muyao Niu, Jixuan He, Ruihan Yu +9
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of indi…
Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models
Pengfei Zhou, Hexin Wang, Zhengfeiyang Zhang +5
A common strategy for scaling world models is to train on more crawled video with more compute. We argue that this strategy is inefficient: scaling world models also requires a rec…
WorldRover: A Scalable Synthetic Video Data Engine for World Exploration with Rich Annotations
Xiaojie Xu, Zhengyuan Lin, Runyi Li +3
Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models,…
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World
Yuanyang Yin, Gongxuan Wang, Yifan Zhan +3
Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintai…
Can We Defend Against AI-Generated Video Attacks on Real-World Crisis Events? A Systematic Evaluation of Detectors, Generators and Social Dissemination
Shuo Liang, Yixing Ma, Pengfei Zhou +33
Recent video generators can fabricate realistic depictions of wars, disasters, public emergencies, and other real-world crises, creating substantial risks of misinformation. Existi…
Marionette: Predicting World States, Rendering Geometry, Painting Appearance
Zian Meng, Zhen Li, Chuanhao Li +2
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be…
HarmoniDPO: Video-guided Audio Generation via Preference-Optimized Diffusion
Wenshuo Peng, Kaipeng Zhang
Video-to-audio (V2A) generation faces significant challenges in achieving precise temporal synchronization and high perceptual quality due to the complex, ambiguous relationship be…
Sekai2: From World Exploration to Interactive World Modeling
Kang He, Wenshuo Peng, Zihui Gao +3
Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos…
MASS: Multiplayer World Models with Authoritative Shared State
Ziqi Cai, Siqi Yang, Yimu Wang +6
Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsisten…
HelloWorld: Enabling Socially Interactive Characters in Video World Models
Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2
Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we pres…
GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience
Sitong Gong, Caixin Kang, Tianyu Yan +7
A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primari…
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow
Jin Cao, Zian Meng, Kaipeng Zhang
We present ShadowDancer, a novel approach to any-action, frame-level control of interactive video world models. The obstacle is representational: existing interfaces either encode…
Generative World Renderer at the Speed of Play
Guixu Lin, Zheng-Hui Huang, Siqi Yang +3
Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/cont…
Surprise Forcing: What to Remember, When to Skip in Long Video Generation
Shuwei Shi, Zhen Li, Muyao Niu +4
Streaming autoregressive diffusion makes minute-scale video synthesis practical, but its bounded context and fixed denoising schedule allocate resources uniformly across a highly n…
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +15
Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interac…
From Pixels to States: Rethinking Interactive World Models as Game Engines
Zhen Li, Zian Meng, Shuwei Shi +4
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative…
Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos
Gong Sitong, Tianyu Yan, Caixin Kang +6
When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proa…
AlayaWorld: Long-Horizon and Playable Video World Generation
AlayaWorld Team, Kaipeng Zhang, Chuanhao Li +14
Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after dep…