activity
20242026
most citedVCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

3 citations · 7 across the 10 of their papers we have counts for

collaborators

13 papers

cs.CV2026

Orbia: Do Generated Videos Form a Consistent 3D World?

Dongyue Lu, Guian Fang, Hur Lim +20

Video generators serve as interactive worlds for exploration and simulation, yet realistic and visually appealing frames do not necessarily depict a consistent 3D world. Existing b…

cs.CV2026

Scaling Versatile 3D Assets Editing with a Million-Scale Dataset

Badi Li, Tianxin Huang, Yu Zhou +3

Although recent 3D generative models produce increasingly realistic assets, controllable 3D asset editing remains challenging. Existing methods are limited by scarce training data,…

cs.CV2026

Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstruction

Kejun Ren, Lei Jin, Tianxin Huang +2

Streaming 3D reconstruction under a strict constant-memory budget hinges on how the recurrent state is updated as the stream evolves. We profile TTT3R-style per-token gates across…

cs.CV2025

PoseCrafter: Extreme Pose Estimation with Hybrid Video Synthesis

Qing Mao, Tianxin Huang, Yu Zhu +3

Pairwise camera pose estimation from sparsely overlapping image pairs remains a critical and unsolved challenge in 3D vision. Most existing methods struggle with image pairs that h…

cs.CV2025

See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting

Dongyue Lu, Ao Liang, Tianxin Huang +8

Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually ann…

cs.CV2025

FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction

Yunsong Wang, Tianxin Huang, Hanlin Chen +1

Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…

cs.CV2025

Unified Geometry and Color Compression Framework for Point Clouds via Generative Diffusion Priors

Tianxin Huang, Gim Hee Lee

With the growth of 3D applications and the rapid increase in sensor-collected 3D point cloud data, there is a rising demand for efficient compression algorithms. Most existing lear…

cs.CV2024

GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency

Dongyue Lu, Lingdong Kong, Tianxin Huang +1

Identifying affordance regions on 3D objects from semantic cues is essential for robotics and human-machine interaction. However, existing 3D affordance learning methods struggle w…

cs.CV2024

Learning to Decouple the Lights for 3D Face Texture Modeling

Tianxin Huang, Zhenyu Zhang, Ying Tai +1

Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Neverthele…

cs.CV2024★ 3 cited

VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

Hanlin Chen, Fangyin Wei, Chen Li +3

Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from t…

cs.CV2024★ 3 cited

FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes

Yunsong Wang, Tianxin Huang, Hanlin Chen +1

Empowering 3D Gaussian Splatting with generalization ability is appealing. However, existing generalizable 3D Gaussian Splatting methods are largely confined to narrow-range interp…

cs.CV2024★ 1 cited

ComPC: Completing a 3D Point Cloud with 2D Diffusion Priors

Tianxin Huang, Zhiwen Yan, Yuyang Zhao +1

3D point clouds directly collected from objects through sensors are often incomplete due to self-occlusion. Conventional methods for completing these partial point clouds rely on m…

cs.CV2024

FaceChain-ImagineID: Freely Crafting High-Fidelity Diverse Talking Faces from Disentangled Audio

Chao Xu, Yang Liu, Jiazheng Xing +8

In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and I…