9 papers · 1 filter
Reinforcing Dual-Path Reasoning in Spatial Vision Language Models
Yatai Ji, An-Chieh Cheng, Yang Fu +13
Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains…
OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
Mingxian Lin, Shengju Qian, Yuqi Liu +9
Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per…
See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning
Yuxi Wei, Wei Huang, Qirui Chen +2
Spatial understanding is fundamental for embodied agents, yet most spatial VLMs and benchmarks remain offline-evaluating post-hoc QA over pre-recorded inputs and overlooking two cr…
Learning to Reason in 4D: Dynamic Spatial Understanding for Vision Language Models
Shengchao Zhou, Yuxin Chen, Yuying Ge +4
Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relation…
Scaling RL to Long Videos
Yukang Chen, Wei Huang, Baifeng Shi +11
We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of…
Data Pruning by Information Maximization
Haoru Tan, Sitong Wu, Wei Huang +2
In this paper, we present InfoMax, a novel data pruning method, also known as coreset selection, designed to maximize the information content of selected samples while minimizing r…