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20242026
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cs.CV2026

Reinforcing Dual-Path Reasoning in Spatial Vision Language Models

Yatai Ji, An-Chieh Cheng, Yang Fu +13

Spatial VLMs have made substantial progress in geometric perception, yet complex spatial reasoning requiring multi-step inference over depth, distance, and scene relations remains…

cs.CV2026

OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

Mingxian Lin, Shengju Qian, Yuqi Liu +9

Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per…

cs.CV2026

See, Remember, Explore: A Benchmark and Baselines for Streaming Spatial Reasoning

Yuxi Wei, Wei Huang, Qirui Chen +2

Spatial understanding is fundamental for embodied agents, yet most spatial VLMs and benchmarks remain offline-evaluating post-hoc QA over pre-recorded inputs and overlooking two cr…

cs.CV2025

Learning to Reason in 4D: Dynamic Spatial Understanding for Vision Language Models

Shengchao Zhou, Yuxin Chen, Yuying Ge +4

Vision-language models (VLM) excel at general understanding yet remain weak at dynamic spatial reasoning (DSR), i.e., reasoning about the evolvement of object geometry and relation…

cs.CV2025

Scaling RL to Long Videos

Yukang Chen, Wei Huang, Baifeng Shi +11

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of…

cs.CV2025

Data Pruning by Information Maximization

Haoru Tan, Sitong Wu, Wei Huang +2

In this paper, we present InfoMax, a novel data pruning method, also known as coreset selection, designed to maximize the information content of selected samples while minimizing r…