activity
20242026
collaborators

11 papers

cs.AI2026

Recursive Joint Simulation in Games

Vojtech Kovarik, Caspar Oesterheld, Vincent Conitzer

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simul…

cs.GT2025

Choosing What Game to Play without Selecting Equilibria: Inferring Safe (Pareto) Improvements in Binary Constraint Structures

Caspar Oesterheld, Vincent Conitzer

We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one o…

cs.GT2025

AI Testing Should Account for Sophisticated Strategic Behaviour

Vojtech Kovarik, Eric Olav Chen, Sami Petersen +2

This position paper argues for two claims regarding AI testing and evaluation. First, to remain informative about deployment behaviour, evaluations need account for the possibility…

cs.GT2025

Maximizing Social Welfare with Side Payments

Ivan Geffner, Caspar Oesterheld, Vincent Conitzer

We examine normal-form games in which players may \emph{pre-commit} to outcome-contingent transfers before choosing their actions. In the one-shot version of this model, Jackson an…

cs.AI2025

Observation Interference in Partially Observable Assistance Games

Scott Emmons, Caspar Oesterheld, Vincent Conitzer +1

We study partially observable assistance games (POAGs), a model of the human-AI value alignment problem which allows the human and the AI assistant to have partial observations. Mo…

cs.MA2025

Multi-Agent Risks from Advanced AI

Lewis Hammond, Alan Chan, Jesse Clifton +41

The rapid development of advanced AI agents and the imminent deployment of many instances of these agents will give rise to multi-agent systems of unprecedented complexity. These s…