activity
20242026
collaborators

7 papers

cs.CV2026

FlowObject: Flow Steering for Bridging Generative Priors and Reconstruction Fidelity

Yuchen Rao, Xuqian Ren, Yinyu Nie +4

Recovering complete 3D representations of objects from few casual image captures remains a significant challenge. Recent 3D generative models, particularly those based on Flow-Matc…

cs.GR2026

FFAvatar: Few-Shot, Feed-Forward, and Generalizable Avatar Reconstruction

Thuan Hoang Nguyen, Jiahao Luo, Yinyu Nie +3

Avatar reconstruction has traditionally relied on per-subject optimization that requires hours of computation or on expensive preprocessing that limits scalability. We introduce FF…

cond-mat.mes-hall2025

Magnetic-field controlled organic spintronic memristor for neural network computation

Tongxin Chen, Yinyu Nie, Yafei Hao +4

Memristors are emerging as key electronic components that retain resistance states without power. Their non-volatile nature and ability to mimic synaptic behavior make them ideal f…

cs.CV2025

PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors

Yujin Chen, Yinyu Nie, Benjamin Ummenhofer +3

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR)…

cs.CV2025

DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds

Youyu Chen, Junjun Jiang, Kui Jiang +4

3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, d…

cs.CV2024

Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation

Yujin Chen, Yinyu Nie, Benjamin Ummenhofer +4

We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance…