4 papers
NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field
Chong Bao, Yuan Li, Bangbang Yang +5
Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing ne…
InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes
Zesong Yang, Bangbang Yang, Wenqi Dong +5
Humans can naturally identify and mentally complete occluded objects in cluttered environments. However, imparting similar cognitive ability to robotics remains challenging even wi…
TexPro: Text-guided PBR Texturing with Procedural Material Modeling
Ziqiang Dang, Wenqi Dong, Zesong Yang +4
In this paper, we present TexPro, a novel method for high-fidelity material generation for input 3D meshes given text prompts. Unlike existing text-conditioned texture generation m…
HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation
Wenqi Dong, Bangbang Yang, Zesong Yang +5
Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing f…