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20242026
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cs.CV2026

High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians

Bo Peng, Xu Chen, Yi Gu +6

The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…

cs.CV2026

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

Weirong Chen, Keisuke Tateno, Hidenobu Matsuki +3

We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometr…

cs.CV2026

Featurising Pixels from Dynamic 3D Scenes with Linear In-Context Learners

Nikita Araslanov, Martin Sundermeyer, Hidenobu Matsuki +2

One of the most exciting applications of vision models involve pixel-level reasoning. Despite the abundance of vision foundation models, we still lack representations that effectiv…

cs.CV2025

4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians

Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison

We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captur…

cs.CV2024

Gaussian Splatting SLAM

Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly +1

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM. Our method, which runs live at 3fps, utilis…