activity
20202024
most citedTraversability, Reconfiguration, and Reachability in the Gadget Framework

2 citations · 4 across the 7 of their papers we have counts for

collaborators
Showing cs.CCShow all

5 papers · 1 filter

cs.CC2024

Pushing Blocks via Checkable Gadgets: PSPACE-completeness of Push-1F and Block/Box Dude

Hayashi Ani, Lily Chung, Erik D. Demaine +3

We prove PSPACE-completeness of the well-studied pushing-block puzzle Push-1F, a theoretical abstraction of many video games (introduced in 1999). The proof also extends to Push-$k…

cs.CC2023

This Game Is Not Going To Analyze Itself

Aviv Adler, Hayashi Ani, Lily Chung +5

We analyze the puzzle video game This Game Is Not Going To Load Itself, where the player routes data packets of three different colors from given sources to given sinks of the corr…

cs.CC2022★ 2 cited

Traversability, Reconfiguration, and Reachability in the Gadget Framework

Hayashi Ani, Erik Demaine, Jenny Diomidova +2

Consider an agent traversing a graph of "gadgets", each with local state that changes with each traversal by the agent. We characterize the complexity of universal traversal, where…

cs.CC2020★ 1 cited

PSPACE-completeness of Pulling Blocks to Reach a Goal

Hayashi Ani, Sualeh Asif, Erik D. Demaine +5

We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where the goal is for the agent to reach a target destination. The problems are param…

cs.CC2020

Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets

Hayashi Ani, Erik D. Demaine, Dylan H. Hendrickson +1

We analyze the computational complexity of motion planning through local "input/output" gadgets with separate entrances and exits, and a subset of allowed traversals from entrances…