2 papers
cs.CV2026
Fast and Compact 3D Gaussian Splatting with Polarized Opacity Prior
Zi-Ming Wang, Kai-Wen Duan, Kowei Huang +2
3D Gaussian Splatting (3DGS) achieves state-of-the-art rendering quality at real-time speeds but suffers from "model bloat" - a large number of redundant, low-opacity Gaussians tha…
cs.CV2024
KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences
Keng-Wei Chang, Zi-Ming Wang, Shang-Hong Lai
Reconstructing high-quality 3D models from sparse 2D images has garnered significant attention in computer vision. Recently, 3D Gaussian Splatting (3DGS) has gained prominence due…