1 citations · 1 across the 3 of their papers we have counts for
3 papers
cs.LG2026
EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games
Tristan Maidment, JB Lanier, Chase McDonald +5
Recent work has established that regularized policy gradient methods such as PPO, when used in self-play, can match or exceed specialized game-theoretic algorithms for solving two-…
cs.HC2024★ 1 cited
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen, Maria Kaselimi, Sam Snodgrass +12
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…
cs.GT2022
Anticipatory Fictitious Play
Alex Cloud, Albert Wang, Wesley Kerr
Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated…