1 citations · 1 across the 4 of their papers we have counts for
4 papers
FootsiesGym: A Fighting Game Benchmark for Two-Player Zero-Sum Imperfect-Information Games
Chase McDonald, Nathan Tsang, Wesley N. Kerr
We present FootsiesGym, an open-source environment for learning in a non-trivial two-player, zero-sum, imperfect-information game. Built on HiFight's minimalist 2D fighting game Fo…
EMAgnet: Parameter-Space EMA Regularization for Policy Gradient Self-Play in Large Games
Tristan Maidment, JB Lanier, Chase McDonald +5
Recent work has established that regularized policy gradient methods such as PPO, when used in self-play, can match or exceed specialized game-theoretic algorithms for solving two-…
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen, Maria Kaselimi, Sam Snodgrass +12
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…
Anticipatory Fictitious Play
Alex Cloud, Albert Wang, Wesley Kerr
Fictitious play is an algorithm for computing Nash equilibria of matrix games. Recently, machine learning variants of fictitious play have been successfully applied to complicated…