3 papers
cs.GR2025
A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
Shuo Xin, Haiyu Wang, Sai Qian Zhang
Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and…
cs.CV2025
Foveated Instance Segmentation
Hongyi Zeng, Wenxuan Liu, Tianhua Xia +3
Instance segmentation is essential for augmented reality and virtual reality (AR/VR) as it enables precise object recognition and interaction, enhancing the integration of virtual…
cs.CV2024
FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Optimized Foveated Rendering System Performance in Virtual Reality
Wenxuan Liu, Monde Duinkharjav, Qi Sun +1
Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking technique…