1 citations · 1 across the 4 of their papers we have counts for
4 papers
A feature-preserving parallel particle generation method for complex geometries
Xingyue Yang, Zhenxiang Nie, Yuxin Dai +1
In this paper, a Feature-preserving Particle Generation (FPPG) method for arbitrary complex geometry is proposed. Instead of basing on implicit geometries, such as level-set, FPPG…
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling
Yuxin Dai, Qi Wang, Jingsen Zhu +4
We present MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes the explicit geometry, material, and lighting from multi-view images. Unlik…
SFDM: Robust Decomposition of Geometry and Reflectance for Realistic Face Rendering from Sparse-view Images
Daisheng Jin, Jiangbei Hu, Baixin Xu +3
In this study, we introduce a novel two-stage technique for decomposing and reconstructing facial features from sparse-view images, a task made challenging by the unique geometry a…
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Zhihua Zhong, Jingsen Zhu, Yuxin Dai +5
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitiga…