1 citations · 2 across the 11 of their papers we have counts for
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Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction
Ziren Gong, Guo Chen, Yongjia Li +13
4D scene reconstruction aims to recover the evolving geometry, appearance, and motion of dynamic environments from visual observations. Despite substantial progress in neural scene…
ReMoMask-2: Latent Retrieval-Augmented Masked Motion Generation
Yiran Wang, Zeyu Zhang, Ling Shao +1
Text-to-motion (T2M) generation maps natural language to human joint movements, aiding gaming, VR, and robotics. Retrieval-Augmented Text-to-Motion (RAG-T2M) improves generation on…
VaseMuseum: Digital Intelligent Museum for Ancient Greek Pottery
Jiazi Wang, Nonghai Zhang, Qiushi Xie +5
Vision-language models (VLMs) have made interactive digital museums increasingly feasible by connecting 3D digitization with natural-language artifact exploration. However, in cult…
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai +11
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…