1 citations · 1 across the 1 of their papers we have counts for
6 papers
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
Yingyan Xu, Pramod Rao, Sebastian Weiss +5
3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene…
FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation
Xinya Ji, Sebastian Weiss, Manuel Kansy +4
Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive mul…
Multimodal Conditional 3D Face Geometry Generation
Christopher Otto, Prashanth Chandran, Sebastian Weiss +3
We present a new method for multimodal conditional 3D face geometry generation that allows user-friendly control over the output identity and expression via a number of different c…
Monocular Facial Appearance Capture in the Wild
Yingyan Xu, Kate Gadola, Prashanth Chandran +4
We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the su…
ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch Expressions
Shivangi Aneja, Sebastian Weiss, Irene Baeza +4
Generating high-fidelity real-time animated sequences of photorealistic 3D head avatars is important for many graphics applications, including immersive telepresence and movies. Th…
Gaussian Billboards: Expressive 2D Gaussian Splatting with Textures
Sebastian Weiss, Derek Bradley
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improve…