collaborators

8 papers

cs.HC2026

Safety vs. Social Image: Co-Designing Protection Mechanisms Against Ableist Harassment with People with Disabilities in Social Virtual Reality

Kexin Zhang, Daniel Killough, Xinran Adeline Li +2

People with disabilities (PWD) increasingly use avatars to express disability identities in social virtual reality (VR), but greater visibility also invites targeted harassment. Ex…

cs.HC2026

NavSight in the Wild: Understanding Real-World Use of a Mobile Augmented Reality Application for People with Low Vision in Outdoor Navigation

Yuheng Wu, Kexin Zhang, Ben Kosa +3

The ability to navigate outdoors safely and independently is crucial yet challenging for people with low vision (PLV). While various augmented reality (AR) systems for low vision h…

cs.HC2026

What to Distinguish and How? Opportunities and Challenges of Augmenting Multiple, Cluttered Objects in Complex Scenes for People with Low Vision

Yuheng Wu, Ruijia Chen, Jaewook Lee +9

People with low vision (PLV) struggle to perceive complex scenes like busy kitchens and crowded streets, which contain many objects, visual clutter, and dynamic elements. Prior AR…

cs.AI2026

MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents

Pengxiang Zhao, Guangyi Liu, YaoZhen Liang +11

Shortcuts such as APIs and deep-links have emerged as efficient complements to flexible GUI operations, fostering a promising hybrid paradigm for MLLM-based mobile automation. Howe…

cs.HC2026

How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry

Daniel Killough, Tiger F. Ji, Kexin Zhang +4

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, ki…

cs.HC2025

XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality

Daniel Killough, Tiger F. Ji, Kexin Zhang +4

As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software…